Writing & Editing Samples
Includes a script excerpt, video and tabletop game writing and editing, and any relevant contribution notes.
Gnolls be Nimble, Gnolls be Quick - A Speculative World of Warcraft Quest Chain
This is a document outlining a proposed quest chain for World of Warcraft. This sample demonstrates my narrative and game design capabilities, writing skills, and ability to match the tone of this popular franchise. Made with Photoshop, InDesign, and images pulled from Wowpedia and Wowhead.
Tomte Trouble - Game Boy Color Game
Tomte Trouble is a single-screen platformer for the Game Boy Color. I was the sole game designer, pixel artist, and story writer for this game. The game is available on itch.io here: https://nextdaygames.itch.io/tomtetrouble
King of Fighters All-Star - Cutscene
This is a cutscene from King of Fighters All-Star, in which I creatively edited the dialogue and narration. Using a raw translation of the Korean source text, I provided my own spin, while preserving the voice of the King of Fighters and Guilty Gear characters featured in the game. The final result is a humorous scene that is more entertaining for an English-speaking audience.
Body Rebellion - Interactive Fiction
Body Rebellion uses body horror and absurdity to explore the relationship between anxiety and hygiene. This piece was one of the Host’s Choice Winners in the 2020 Scream Machine SCREAM Jam. For best results, do not open in fullscreen. Local data (or cookies) must also be enabled on your browser.
Note: Depending on your choices, you may encounter uncomfortable (or silly) body-horror imagery.
Loops - Prose
Loops follows Andmoreagain, a recent college graduate who uses her experience playing retro games, her father’s battle with dementia, and a strange encounter with her descendent to grapple with the repetition in her life.